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・ Noiron-sur-Bèze
・ Noiron-sur-Seine
・ Noironte
・ Noirval
・ Noirémont
・ Noirétable
・ NOiSE
・ Noise
・ Noise & Health
・ Noise (2007 American film)
・ Noise (2007 Australian film)
・ Noise (acoustic)
・ Noise (Archive album)
・ Noise (audio)
・ Noise (Boris album)
Noise (company)
・ Noise (disambiguation)
・ Noise (economic)
・ Noise (electronics)
・ Noise (programming block)
・ Noise (radio)
・ Noise (signal processing)
・ Noise (video)
・ Noise Action Coalition
・ Noise Addict
・ Noise and Confusion
・ Noise and Resistance
・ Noise and vibration on maritime vessels
・ Noise barrier
・ Noise by Numbers


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Noise (company) : ウィキペディア英語版
Noise (company)

is a video game development company that works in partnership with Nintendo, developing games for the ''Custom Robo'' series.
==History==
Noise was founded with a staff of 10 people on September 2, 1996 for the original purpose of developing games for PCs. A short time after, Noise became a part of Marigul Management, a company created by Nintendo and the Japanese telecommunications company Recruit for the purpose of enlisting smaller developers to make original games for the Nintendo 64.
The company’s first commercially published game, ''Custom Robo'' for the Nintendo 64, was released in Japan on December 9, 1999 and became a commercial success in Japan, prompting Nintendo to formally enter a publishing agreement with Noise. In 2006, Custom Robo was released in China for the iQue Player, making it the only Custom Robo title ever to be released there.
Their second released title was ''Custom Robo V2'', which was released on November 10, 2000 and was also met with commercial success in Japan. They also released their first portable video game for the Game Boy Advance, ''Custom Robo GX'', on July 26, 2002.
Despite the impressive sales of the previous games in the ''Custom Robo'' franchise, the series’ first localized appearance in North America was with ''Custom Robo: Battle Revolution'' for the GameCube, released in the Spring of 2004. However, with the declining popularity of the GameCube through most of North America and the mediocre reviews the game received from that region at the time, it became the lowest selling – and least popular - game in the franchise.
Their first online multiplayer game was ''Custom Robo Arena'', for the Nintendo DS title. Noise seems to still be fully active as their latest game, ''Custom Robo Arena'' was released in 2006, three years after Marigul was closed down. In 2007, Custom Robo Arena was released in PAL regions, making it the first title of the series ever released in those regions, as well as being released in more regions than every other title of the series.
They developed and released ''Go Go Cosmo Cops'' for the Nintendo DS in 2009, only for PAL regions.
It was published by Namco Bandai. A planned Japan release as ''Shutsugeki! Acroknights'' was later quietly canceled.〔(Noise blog (Japanese) )〕
Korogashi Puzzle Katamari Damacy (ころがしパズル塊魂 Korogashi Pazuru Katamari Damashii), a falling block puzzle video game was developed by them and released by Namco Bandai for the Nintendo DSi's DSiWare digital download service. It is a spin-off of the Katamari series〔http://www.nintendo.co.jp/ds/dsiware/ktmj/index.html〕〔http://www.noise-games.com/contents/?page_id=181#p04〕
Kenkenba for iOS and Android was developed by them and released on 2011.11.28.〔http://www.noise-games.com/contents/?page_id=181#p01〕
They developed Gyrozetter: Wings Of The Albatross with Square Enix and released it on the 13th of June, 2013 for the Nintendo 3DS 〔http://www.siliconera.com/2013/05/28/transform-trade-and-team-up-with-friends-in-gyrozetter-wings-of-the-albatross/〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Noise (company)」の詳細全文を読む



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